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Post by sewerwolfx on Mar 10, 2023 21:57:33 GMT -5
Hi! So I'm creating a bracelet and I'm having trouble with the weights on fat sims as it doesn't look as smooth as what it does on slim sims and just looks kinda wonky. I've messed around with the weights and stuff and used multiple different meshes to do weight transfers and edited it myself but I can't get one that looks how I want it to. Bracelet on slim sims (how I want it to look) Bracelet on fat sims Blender FilePackageAny help is appreciated!!
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Post by mauvemorn on Mar 11, 2023 2:25:24 GMT -5
Hi. You are meant to transfer the weights and uvs from the nude top, not from the bracelet. Do both with nearest face interpolated as well
if you’ve already done that or will do that and the problem will still appear, it means the mesh is just in the unfortunate place and a portion of it is being affected by the morph while the rest does not. In this case you need to smack the uvs vertically. Select them in uv editor, press W, choose Align Y
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Post by sewerwolfx on Mar 11, 2023 10:08:58 GMT -5
Thank you!! Idk why I didn't think of that... unfortunately both of the things you told me to do didn't work :( I changed the weights and uv_1 to the nude top ones and that didn't work it still looked wonky, then I aligned the uv vertically and that didn't work so I tried horizontally and that didn't work either :( I'm not sure what else to do
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Post by mauvemorn on Mar 11, 2023 11:44:21 GMT -5
I've just tested and this really seems like an unfortunate place where the morphs affected one side of the arm differently from the other. Undo the horizontal smacking and try to find a sweet spot by moving the smacked uvs up little by little.
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Post by sewerwolfx on Mar 11, 2023 11:52:53 GMT -5
Ahh okay.. could you explain more what you mean by smacking and moving them up ? just so I get it right :-S
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Post by mauvemorn on Mar 11, 2023 12:29:37 GMT -5
select uv_1, select all uvs with A, W - Align Y ( or Shift W - Align Y in newer versions of Blender), then press G Y and move the uvs up a bit, save the blend, check in the morphmaker. If still distorts, move a bit higher
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Post by sewerwolfx on Mar 11, 2023 12:34:16 GMT -5
thank you so much!! i'll try it
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