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Post by cybear on Mar 11, 2023 20:59:51 GMT -5
Hey everyone, hope someone can help me figure out what is happening to my uv map, textures are not showing up correctly,
Model was made in Maya, UV maps were unfolded in maya as well.
tinypic.host/i/rYtKg tinypic.host/i/rY4Id
tinypic.host/i/rYhcq
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Post by mauvemorn on Mar 12, 2023 2:56:30 GMT -5
Hi. We would need to see the package to know for sure but, most likely, you started it from something made of more meshgroups than your blend contains, so only one of them was overwritten while the rest stayed. What you are seeing is mesh clipping, not the problem with how textures are projected.
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Post by cybear on Mar 15, 2023 22:25:32 GMT -5
Thank you for replying and giving me some insight.
after several attempts of figuring out exactly what might be wrong, I am pretty lost at what I am doing wrong.
I will attach link of blend file. pants
uv texture
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