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Post by golt23 on Mar 16, 2023 1:15:22 GMT -5
Hello Everyone ! I am a complete beginner when it comes to making CC and 3d, I started making it 2 days ago, and my first creation was working perfectly (it was a short top), but second CC I made does not show up properly in game. It is a long shirt, and the bottom of it does not show up properly in game. The top of it works just fine, but bottom part keeps getting blended in with the body, in any size and shape Sim is in, and of course it stays this way while applying bottom clothes too. (all other CCs work just fine btw) .package file and all example screenshots are here: drive.google.com/drive/folders/1mCOIRtasYCzcP8KuQECmxUF0nNK5fH9z?usp=sharingI guess it has to do with length of it. To make it I used Marvelous Designer and Blender (v2.79,v2.70), I used exported nude mesh and strapless bra mesh from S4S, and made .package to finish up using normal top mesh from S4S as well. following this tutorial: Any help would be appreciated, thank you ! (I'm a beginner so please "explain it to me like I'm 5" or link any relevant tutorials)
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Post by mauvemorn on Mar 16, 2023 13:08:37 GMT -5
Hi. To move and morph like the hips, this area of the garment must receive the data from the hips. You should always clone something of similar length and type ( skirt or pants) and transfer all the data (weights, uv_1, vertex paint) from it. Also, for the future: - as you can see in-game, the mesh looks odd in the armpit area. You should always make this area of the garment tighter to avoid this; - in MD model in quads and keep Particle distance high or retopologize the mesh to avoid this crumpled paper shading; - do not scale uvs of the garment individually unless the difference in the texture quality is acceptable. For example, it makes sense to make uvs of buttons or zippers bigger for extra quality but the back of the tip should not be smaller than the front, the difference will be noticeable; - delete the area of the body more carefully so that it does not clip through the garment or occupies uvs space for no reason
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