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Post by roseamarie on Mar 19, 2023 15:11:00 GMT -5
I made a new changing table mesh (one version without the strap and one with it) and when I went to test it in game, it crashed the file I already had the original table placed down in. I made a new save file, and when I clicked on the CC changing table in the catalogue it insta froze the game then crashed. So I tried only adding in the no-strap mesh and leaving the strap mesh original, and it worked fine, didn't crash the game. When I replaced the safety strap version, it started crashing again, so it's evidently an issue with that.
I checked if there's any vertex painting (there's not) and I checked the skin weight paints, which has the entire crib (safety strap included) with a weight of red and no additional vertex groups, so I transferred the weights over and it still crashed. I added the armature modifier with the correct rig, still crashed, so I'm really not sure what the issue with the safety strap is.
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k3it0
New Member
Posts: 5
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Post by k3it0 on Dec 5, 2023 3:14:24 GMT -5
I made a new changing table mesh (one version without the strap and one with it) and when I went to test it in game, it crashed the file I already had the original table placed down in. I made a new save file, and when I clicked on the CC changing table in the catalogue it insta froze the game then crashed. So I tried only adding in the no-strap mesh and leaving the strap mesh original, and it worked fine, didn't crash the game. When I replaced the safety strap version, it started crashing again, so it's evidently an issue with that. I checked if there's any vertex painting (there's not) and I checked the skin weight paints, which has the entire crib (safety strap included) with a weight of red and no additional vertex groups, so I transferred the weights over and it still crashed. I added the armature modifier with the correct rig, still crashed, so I'm really not sure what the issue with the safety strap is. Hi! Same problem. :/ Do you already make it work?
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Post by Fwecka (Lolabellesims) on Dec 5, 2023 11:51:47 GMT -5
I made a new changing table mesh (one version without the strap and one with it) and when I went to test it in game, it crashed the file I already had the original table placed down in. I made a new save file, and when I clicked on the CC changing table in the catalogue it insta froze the game then crashed. So I tried only adding in the no-strap mesh and leaving the strap mesh original, and it worked fine, didn't crash the game. When I replaced the safety strap version, it started crashing again, so it's evidently an issue with that. I checked if there's any vertex painting (there's not) and I checked the skin weight paints, which has the entire crib (safety strap included) with a weight of red and no additional vertex groups, so I transferred the weights over and it still crashed. I added the armature modifier with the correct rig, still crashed, so I'm really not sure what the issue with the safety strap is. Share your file and I'll take a look at it. No promises though as I haven't messed with changing tables before but I'm sure this is a solvable problem. I will tell you just as an FYI, weight paint is needed for animation and the only bone that the table should have is transformBone given that it's a static object. The flat plane that's meant for the floor shadow shouldn't have a bone assigned at all. The cut numbers are what Studio uses so it can tell what mesh is what. You should assign the same cut numbers to your mesh that the EA item you cloned is using. The table doesn't use vertex paint. Vertex paint is CAS items so that they can work with the CAS sliders. You don't need to mess with an armature modifier, either, unless you're doing something that involves posing.
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