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Post by Wicked Old Witch on Mar 19, 2023 20:42:52 GMT -5
Cloned the scallop dress for long onesie imgur.com/lAudWdk imported Lod 0 and tested in game last night. This morning cloned the dress again twice. (Clone go out completely, then came back in) Made Normal for all three (2 different ones). Made other Lods and imported in all three packages. Added swatches. Went into CAS then game. The 2 cloned with Star both have a large hole in one leg. imgur.com/Yc0CXaTlooked at mesh in blender no holes. Cloned new package. Same hole. Cloned. Exported mesh from working package. A hole again Now for the funny part. Cloned the first onsie package twice. No hole On the second one. Import the LOD 1 mesh used for all three packages. NO HOLE imgur.com/SkPDea4All other packages that I cloned last night working. Hoodies and PJ pants for toddler Just going to clone first package and install the studio exe version
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Post by mauvemorn on Mar 20, 2023 5:04:08 GMT -5
Hi. This isn’t exactly a hole, this is a distortion (you can see the pike in the back). This happens when you import a blend affected by bones that are not present in the original item. In this case it is caused by foot bones. Changing the version of s4s won’t help with it, you just need to always clone something similar in shape and transfer weights from it, not something else. This will ensure things like this don’t happen
also, this issue is visible only on the highest settings in cas, so you need to always check the mesh on the highest (it also shows up on the thumbnail generated by the game)
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