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Post by xtosca on Mar 22, 2023 14:07:17 GMT -5
So, I know this is POSSIBLE, because I've seen mods that do this before, although they relied on WW, which I don't use, and the tails themselves aren't really my favorite. I have seen someone explain how to do this in another thread, however that method seems to be outdated as S4S no longer has a "show debug items" option.
So, the main question is:
- How do I edit the werewolf rig and apply it as an override?
- How do I access animations to edit them, for example to change the sit animation so the tail curls around the body to fix clipping through furniture, or give it a slight sway during idle animations?
- Weighting the tail to the new rig is something I can probably figure out, I know how weight painting works, but the whole "rig editing" process _overall_ is kind of where I'm lost as I don't even know how to access the rig in the first place.
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Post by mauvemorn on Mar 23, 2023 14:43:57 GMT -5
Hi. S4S still has Show debug items, you may be looking in the wrong place (should be in the Object catalogue, not CAS)
If my memory serves me well, this video shows how to do all of that on a different example
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Post by jackmzoo on Nov 4, 2023 14:41:24 GMT -5
Have you found the answer? I tried to follow the method below, however it only work on normal sims not werewolf form. So, I know this is POSSIBLE, because I've seen mods that do this before, although they relied on WW, which I don't use, and the tails themselves aren't really my favorite. I have seen someone explain how to do this in another thread, however that method seems to be outdated as S4S no longer has a "show debug items" option. So, the main question is: - How do I edit the werewolf rig and apply it as an override? - How do I access animations to edit them, for example to change the sit animation so the tail curls around the body to fix clipping through furniture, or give it a slight sway during idle animations? - Weighting the tail to the new rig is something I can probably figure out, I know how weight painting works, but the whole "rig editing" process _overall_ is kind of where I'm lost as I don't even know how to access the rig in the first place.
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