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Post by aralkhanym on Mar 27, 2023 8:44:56 GMT -5
Hello, I'm getting started on posemaking and I'm currently trying to make a pose where my sim would be lying on a lounge chair which mesh is in the base game.
I've exported the mesh through S4S, no problemo, everything goes fine up until I try to append it to the rig when opening Blender (ver 2.76). No matter if I select s4studio_mesh_0 or 1, it doesn't matter, the lounge just won't show up. I'm a bit puzzled as to what is going wrong here, as I'm following all the usual steps. Thinking it was maybe an issue with the mesh itself, I've tried using a different lounge chair but it turns out just the same. Doesn't show up.
I've checked the paths to Blender and all in S4S, no issues. Can anyone please help?
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Post by mauvemorn on Mar 27, 2023 14:48:16 GMT -5
Hi. Can you try opening the blend file with the chair to see if it is there? If not, show us your paths in s4s settings If yes, please share the blend file where you appended all s4studio_mesh_ but could not see them
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Post by aralkhanym on Mar 28, 2023 3:08:04 GMT -5
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Post by mauvemorn on Mar 29, 2023 10:17:13 GMT -5
you do it like this, right?: - open the blend with animation; - File - Append - the blend with the chair - Object - shift-select all s4studio_mesh_ - Append from library?
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Post by aralkhanym on Mar 29, 2023 14:05:53 GMT -5
you do it like this, right?: - open the blend with animation; - File - Append - the blend with the chair - Object - shift-select all s4studio_mesh_ - Append from library? Oh my god.
I didn't select both. In the tutorial I watched for this, it was instructed to select either of the files, not BOTH of them. It works now.
Thank you so much. Now I'll remember to select both, not just one or the other))
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