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Post by miichichi on Mar 30, 2023 15:24:06 GMT -5
Hello I'm new at creating cc and normaly when I have a problem I always find out what is wrong but for this one I have no idea. Please help me out T-T I've tried to solve it for hours now but I don't understand what's wrong.
Here is the image of my problem (images explains way more than words)
I think it's because ny mesh is not attached to the rig corectly but from what I've looked online everything seems well and I need someone with more knowledge who will find the problem easily
Here is also my Blend and Package file :
Thank you so much if you take the time to see my file and explain the problem to me T-T
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Post by nighto on Mar 30, 2023 19:56:08 GMT -5
hey! i downloaded your files and it looks like the blend file you uploaded is just the blank starter file. no worries though, i was able to extract the mesh from the package.
anyways, things looked fine in blender upon first glance. i did notice though that the neck has seams and looks very mismatched. maybe try deleting the neck and all that and importing a new nude body?
btw when i tested your package my whole game crashed lol.
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Post by dissia on Mar 31, 2023 2:31:21 GMT -5
Hey! My game crashed too while I just scrolled to this top in cas, not even had a chance to wear it. Your blend file is broken, after importing it to new package it crashes game too, as soon as I imported your mesh to new package it immediately breaks package and it can't be repaired.
You really messed uv_1 and weights, retransfer them from reference similar to your using settings as in pictures below. After weights transfer use Clean (All Groups) and Limit total (Limit to 4). I would just in case vertex paint mesh again using 00FF00. Then create new package and import only your repaired mesh, for me it worked. (First picture: uv_1 transfer, Second and third weight paint) It you use blender 3.3 (and I think you do cause I can't open blend file you sent) you need to search how to transfer them, cause I use 2,7+ versions
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Post by miichichi on Mar 31, 2023 15:14:42 GMT -5
Hello
First of all thank you for taking the time to read my message and answering !! I actually learned about uv_1 now. I don't really understand everything about it but well I guess it will come with time T-T Anyway !
I still have a problem and still don't know what it is T-T
I tried to transfer the UV_1 as you recommended but using the data transfer modifier didn't do anything so I tried to look for another way and I found one I selected my reference mesh and my new mesh and I pressed ctrl+L. I clicked "transfer Mesh data" and chosed UVs and putted those options : I know it's not the same option as yours but it gave me something like this for the UV_1 map (look pretty similar to the ref to me so I kept going with this)
After that I deleted all the vertex group from my mesh just in case and reassigned it using the data transfer modifier and using my ref mesh as the source. (this way I didn't have foot vertex group for nothing) Now my mesh had the right vertex groups and I went on weight mode, selected both mesh (ref and mine) and transfered weight from the weight menu. And then from the same menu I cleaned and limmited total as you said. So I thought now it's done my mesh is ready !
But now when I import it in sims 4 studio it doesn't show on the preview T-T
So here I am again needing help ! Maybe I've done something wrong ? I mean I know I didn't put the transfer mesh data exaclty as you said but I have a feeling it's not the problem. I will try to do this a second time with the correct option in mesh data transfer and will tell you later if it work. But if you have time to check my blend again (or anyone seeing this >.<) and tell me what's wrong it would be so nice !
Here is the blend :
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Post by dissia on Mar 31, 2023 15:26:38 GMT -5
I suggest first deleting all of your weights (use this arrow down under plus and minus in weights window on the right panel and then delete all unlocked groups), then transfer weights so you do not have ones that you previously had and that should not be there. I unfortunately can't open your blend, cause if you make it in 3+ it just do not open at all in 2.7. Check if you have proper cut number 0000 and do not have more than one mesh in blend file (you need to delete your reference after doing weights and uv)
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Post by miichichi on Mar 31, 2023 16:08:10 GMT -5
Ooo okay it's too bad :0 Because I've already deleted all my weights as you said. I redid everything with proper transfer mesh data options. I rertransfered weight again. My cut number is ok and there is only my mesh in my blend file. But it's still not workin :( nothing in S4S preview. I'm about to give up T-T I have no idea what is causing the problem ! But thank you for your time and your answers ! This forum is a life saver ! I found so much informations here !!
I still hope someone can check my blend ! I know everyone use different versions of blender ! This make things even more complicated haha
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Post by miichichi on Apr 1, 2023 7:48:58 GMT -5
Ok so is was so simple T-T I don't know why it worked but it did haha So I just opened the blend of the nude top. it was my ref top for UV_1, weight ect... and the one I used to create my package.
It is this one :
In the blend of this top I copy pasted my mesh and made sure it was in the same hierarchy as the EA mesh. I changed the name of my mesh so it had the same name as EA "s4studio_mesh_1" and deleted EA mesh ! Then I imported this new mesh in sims 4 studio and it worked :D I made all the LODS from this blend that I finally could import !! And then I had my package, opened the game aaaaand....
TAAAADAAAAAAAAA !
Just have to chage the texture now but the most compliated is behind me !!! Thank you so much for your help :D
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Post by dissia on Apr 1, 2023 11:20:53 GMT -5
Better do not use nude top as a base package, cause it'll make other sims embarassed cause your sim is "naked". You can also change it somewhere in warehouse so it does not cause this buff
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Post by miichichi on Apr 1, 2023 11:33:13 GMT -5
Ooooh okay thank you for the tip ! And all the help :D
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