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Post by sweetheartwva on Apr 2, 2023 9:32:51 GMT -5
This is the 3rd or 4th Mesh I have imported into S4S and they just don't import. nothing shows up. It acts like its importing, but nothing shows up on the sims and the LOD0 number never changes. I'm using Star but it's happened on wishes as well. I have the new updated version of Star. It uploads on friends S4S, just not on mine. If someone can tell me how to fix this. I would appreciate it. Thank you! Here are my files: my files
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Post by mauvemorn on Apr 3, 2023 10:36:40 GMT -5
Hi. Theres nothing wrong with the files, so you most likely have no plugin in blender. What version of s4s and blender do you use? do you have s4studio cas tools/s4studio mesh tools there?
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Post by sweetheartwva on Apr 8, 2023 5:58:13 GMT -5
Im using 2.79 meshes and 2.70 for weight paint and vertex paint. I just looked in both of mine and neither one has the Those. How do i get those? S4S is 3.2.0.6 Star
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Post by mauvemorn on Apr 10, 2023 7:22:23 GMT -5
You need to open s4s, go into Settings, then change blender path to blender.exe in the installation folder of blender 2.79. After that click on CAS, choose the first item in the list, Next, name it something, switch to Mesh tab, export, open the exported file, check if S4studio cas/mesh tools have appeared. if no, it would be easier to install 2.76 and change the path to it. It’s the most stable (in work with s4s) version, so it is the one s4s developers recommend. if yes, open your blend file instead, add the cuts, save. Then you can delete 2.70, you do not need it and should avoid tutorials that tell you to use two version (this is a sign the tutorial is made by a beginner) There are two key differences in 2.7 and 2.76-2.79 that give people problems. When you click on Transfer weights in 2.7, all vertex groups and values are transferred, in 2.76-2.79 only the values of the active group. All you need to do is change that setting (it’s called Source layer..., change to By Name). However, changing a few more settings will give you a lot better results -make sure both the reference and your garment are visible and selectable; - select the reference, shift-select the garment, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Another difference is that in vertex paint the shading is not flat, so you can switch it to bounding box to sample the color
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