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Post by realsugar on Apr 7, 2023 13:35:21 GMT -5
Hi! I tried to bake seams in blender like mentioned in this tutorial. But I don't understand what I did wrong and why seams looks so.. weird? Is it ok? Or is there any way to fix it? I'm a little confused. Thank you so much Here is a blend file I used for baking and a package file
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Post by mauvemorn on Apr 7, 2023 14:31:04 GMT -5
Hi. You need to bake textures with bigger margins. Also, the seams aren't deep and look misplaced, did you subdivide the mesh after adding them?
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Post by realsugar on Apr 7, 2023 15:27:26 GMT -5
I usually bake textures with 7 margin. But it doesn't really matter what margin I use when I try to bake seams the way mentioned in tutorial. The result stays the same :( Also I didn't subdivide the mesh after it
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Post by mauvemorn on Apr 8, 2023 10:56:02 GMT -5
Either of these parts messed up your result, i think so you need to re-do this and substitute them with this - if your garment is already merged with the body, in UV editor enable sync, select all uv islands of the garment, press P - Selection to separate it; - in UV editor go to UVs - Seams from islands; - in 3d view select one of the edges marked as seams, Select - Select similar - Seam; - deselect edges where you do not want seams by holding Ctrl Shift LMB; - press Ctrl B to bevel selected edges, type 0.0005. Set Segments to 2;- Alt E - Extrude faces along normals, -0.001;- Select - Select More/Less - More, Select - select boundary loops, bevel them again, set the amount to, say, 0.005, increase segments to 5 or so it should look like this If you will find that the result it too mild for your liking, you should extrude the seam deeper and bevel the sides wider
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Post by realsugar on Apr 8, 2023 12:21:55 GMT -5
Thank you so much!
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