|
Post by janesimsten on Apr 8, 2023 7:56:11 GMT -5
Hi all - I'm having a texture problem, and I'm certain I've made a dumb mistake, but I can't seem to figure out what it is. I made a playable lute by cloning a base game guitar. In my game, the lute shows up as intended, no problems, but in other users' games, the object is invisible when placed in the world. I know it's a texture problem because I've had someone test it for me using the guitar texture and my mesh, and it works. The original texture has some transparency for the strings, so when I made my texture I kept the same area of the UV map transparent. So far, I've tried using a DDS image with an alpha channel, DTX5 with mipmaps, and I've tried a PNG image, neither work. Could it be the size of the image? The original is 256x256 but mine is 512x512. If anyone has any insight, I'd be forever in your debt. Link to package: drive.google.com/file/d/1GmN-GO4-zQzy3DWHswHc11i65scMddmM/view?usp=share_link
|
|
|
Post by janesimsten on Apr 14, 2023 18:01:24 GMT -5
Solved, and it was a totally dumb error on my part. Somehow my normal map was 258×258.
|
|