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Post by realsugar on Apr 13, 2023 19:41:59 GMT -5
Hi! I have a question about texture baking. For example, I exported my mesh from MD, then retopologized it in blender and made it symmetrical. Now after adapting it for a game, I want to bake a texture from a highpoly version of mesh (not symmetrical) to the lowpoly one (symmetrical). The problem is that those two meshes doesn't match, and I can't bake a texture without huge artefacts that's not always easy to fix So, is there another way to bake a hight quality texture in this case?
(Btw, I also tried to make a highpoly version symmetrical first (just for baking purpose) but the end result was still bad - textures doesn't match anyway)
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Post by mauvemorn on Apr 14, 2023 3:38:57 GMT -5
Hi. So if i understood correctly, the uvs of the right side lay on top of the ones for the left? If yes, you just need to select the uvs for one side, flip them, and move them to the side. There is no other way
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