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Post by jaydub on Apr 13, 2023 21:24:05 GMT -5
Hi friends, I'm kind of stumped on what's causing this banding issue from these doors/windows. It shows regardless of the time of day, though does shift depending on the light source. I'm guessing there's a shader issue I'm overlooking? Here's the package if you'd like to take a look. Thanks for any advice!
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Post by jaydub on Apr 14, 2023 9:41:41 GMT -5
Some additional information: when the door is placed on an enclosed room, there is no banding outside, but there still is outside.
And then here's how each layer of the LODs are shaded: - Interior frame: Phong
- Front outside frame: Phong
- Rear outside frame: Phong
- Front glass: GlassForObjectsTranslucent
- Rear glass: GlassForObjectsTranslucent
- Front shadow: Dropshadow
- Rear shadow: Dropshadow
Shadow LOD: Shadowmap, tried InstancedWindow as well
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Post by jaydub on Apr 15, 2023 11:33:13 GMT -5
Found the issue! The shadow LOD previously had part of the mesh I no longer wanted, so I scaled it down and hid it in the frame. Once I deleted that hidden piece however, there was no longer this issue.
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