Hi. The mesh has no cut number so it wont be imported. If you have no s4studio mesh tools in blender check if youre using a compatible version of blender and if your blender path in s4s settings leads to the right place
also, you need to let s4s create a blend file instead of importing the garment into an empty scene. This might be the reason it is so heavy. Just clone similar pants, export the blend, append your item in there. Split your mesh like the original is, add
cuts number and import it in the package
a few unrelated to the problem moments:
- your garment is affected by foot bones because it covers ankles. No pants made of one meshgroup are affected by them and if you will introduce them to the package, you or people using your cc will get a distortion like
this in the foot area . For this reason, you should start a package from pants that are long enough to be affected by foot bones and split yours the same way
- when closing holes, extrude
and collapse them;
- only those holes that are visible need to be closed. In your case, none of them are, so it is not needed;
- you should never use decimate on lod0, it ruins the topology and on lod0 it is too noticeable. Just model in quads and do not lower particle distance too much