|
Post by nagishi on Apr 15, 2023 19:47:01 GMT -5
Hello there! I'm back again with my shoes, which I was playtesting recently, when I started painting the texture. I thought they're fine at first, but there's some really big problem with sliders. It sorta creates new sliders and rescales different part of the shoe and foot, asymmetrically. I have no idea what might be the problem, I was pretty sure I got the weights right. I'd be really grateful for a clue on that one! I'm using s4s 3.2.0.5 imgur.com/a/fy0Bky6Here are some screenshots, and additional screenshot of my other problem. The texture of any hair changes slightly, when I put on my earrings. I think I masked speculars correctly, so I'm at loss again. Thank you everyone, I'm really excited but since I've just started learning I might have missed something silly! Here are the packages and blend files drive.google.com/drive/folders/1oQ8P5_68c5uRtNG-z97jUVqVU1f03HlI?usp=share_link
|
|
|
Post by dissia on Apr 16, 2023 3:08:56 GMT -5
Hey! For both in blender delete this bone_bone_shape things, they are not needed Earrings: You did not shaded them smooth in blender and now every face have sharp shading, which create this lines. Open your earrings, change to edit mode, select them all pressing A, on left pnel go to "Shading / UV" and here in shading press smooth for faces As it comes to reacting with hair, never use make blank button for shadow and normal map, replace them with empty ones instead. If you are using Star studio version you can use make blank for specular to create ready specular map, but it won't give your mesh shine, if you want you need to create your own custom specular for this earrings. For now as soon as my sim wear this earrings it takes off shine from everything else too, whis is probably why hairs looks a bit different. Your earrings are a bit too high poly as for that simple shapes, you should lower polycount a bit. Shoes: Your shoes has wrong uv_1, do not narrow your uv_1 after transfer to suit picture, leave it as it is. Now your shoes react to wrong sliders cause they are in wrong place. Do you see how uv_1 of your feet look? It's outside picture and this is how it should be, after transfering uv_1 to shoes do not move it. Also remove doubles of feet and triangulate faces. After transfering weights always use Clean (All Groups) and Limit Total (limit to 4) in weights menu.
|
|