Post by agent00kotik on Apr 16, 2023 13:50:37 GMT -5
Hi!
I am making a set of rustic furniture and I have an issue - the object gets a random clear (transparent? reflective?) split on the side, when I am moving the camera further from it. At first I thought that the side seam was splitting open (because that’s how it looks like), but now I think it's some kind of problem with reflection. I already made this table before and it was absolutely fine. Decided to remake it in order to better learn steps and that happened. I am going to attach mesh + shadow .blend here and screenshots from the game. Table looks fine in Blender, SP and Sims4Studio. Glitch appears only in game (in build and live mode).
To give more info: I used latest version of S4S (beta), Blender 3.3 for creating a mesh and baking (maps used: base, metallic, roughness, normal OpenGl); Substance Painter for texture and Ps for .DDS maps (bumb and specular (made from AO map). I deleted the occluders in S4S. And I turned off the “collect snow” function. When importing meshes, I used just two (regular and shadow) for every LOD, because the polycount is very low and I couldn't really go lower for lower LODs. Original mesh I used is “The Enduring” dining table. That’s about it. Can’t think about any other useful info to give right now. I'll be very happy to receive any kind of help/advice about how to fix it and avoid this in the future. Thank you!
drive.google.com/file/d/1OoosDRQj7tT2tl0BGzREgqCl0d3lBOh4/view?usp=share_link
drive.google.com/file/d/1uvpVsoiBpz1E28I2ncXFfrHcG3RFAyPg/view?usp=share_link
drive.google.com/file/d/1dFcAg1bWvVcaianHeTYarxNiTtsZImzN/view?usp=share_link
drive.google.com/file/d/1xsXePr9liaNv8kdlDIq5QWjMWkeosuqp/view?usp=share_link
drive.google.com/file/d/1zY3SFpSSuY48xOVeWux0AtSqUUjw6yC-/view?usp=share_link
drive.google.com/file/d/1AYfT8qcHgpW9zxdjNkHSKbhjSqGICMjw/view?usp=share_link
drive.google.com/file/d/1AYfT8qcHgpW9zxdjNkHSKbhjSqGICMjw/view?usp=share_link
I am making a set of rustic furniture and I have an issue - the object gets a random clear (transparent? reflective?) split on the side, when I am moving the camera further from it. At first I thought that the side seam was splitting open (because that’s how it looks like), but now I think it's some kind of problem with reflection. I already made this table before and it was absolutely fine. Decided to remake it in order to better learn steps and that happened. I am going to attach mesh + shadow .blend here and screenshots from the game. Table looks fine in Blender, SP and Sims4Studio. Glitch appears only in game (in build and live mode).
To give more info: I used latest version of S4S (beta), Blender 3.3 for creating a mesh and baking (maps used: base, metallic, roughness, normal OpenGl); Substance Painter for texture and Ps for .DDS maps (bumb and specular (made from AO map). I deleted the occluders in S4S. And I turned off the “collect snow” function. When importing meshes, I used just two (regular and shadow) for every LOD, because the polycount is very low and I couldn't really go lower for lower LODs. Original mesh I used is “The Enduring” dining table. That’s about it. Can’t think about any other useful info to give right now. I'll be very happy to receive any kind of help/advice about how to fix it and avoid this in the future. Thank you!
drive.google.com/file/d/1OoosDRQj7tT2tl0BGzREgqCl0d3lBOh4/view?usp=share_link
drive.google.com/file/d/1uvpVsoiBpz1E28I2ncXFfrHcG3RFAyPg/view?usp=share_link
drive.google.com/file/d/1dFcAg1bWvVcaianHeTYarxNiTtsZImzN/view?usp=share_link
drive.google.com/file/d/1xsXePr9liaNv8kdlDIq5QWjMWkeosuqp/view?usp=share_link
drive.google.com/file/d/1zY3SFpSSuY48xOVeWux0AtSqUUjw6yC-/view?usp=share_link
drive.google.com/file/d/1AYfT8qcHgpW9zxdjNkHSKbhjSqGICMjw/view?usp=share_link
drive.google.com/file/d/1AYfT8qcHgpW9zxdjNkHSKbhjSqGICMjw/view?usp=share_link