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Post by dekoden66 on Apr 18, 2023 1:24:46 GMT -5
hello, so i have an issue with my hair mesh. it looks fine in sims4studio and the cas thumbnail, but when i put it on a sim in cas parts of the mesh seem to deform. does anyone know why this is happening and how i should go about fixing it? below are screenshots and here is a link to my blend file. any help is appreciated.
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Post by mauvemorn on Apr 18, 2023 7:26:16 GMT -5
Hi. - Delete b__ROOT_bind__ and b__R_Pinky2__ from the list of vertex groups; - delete Orco from uv maps; - clone yfHair_LongStraightBangs, export the blend, open, delete hat chops, save, close. Back to your blend, append this one in the scene, rename to Reference; - transfer uv_1 and vertex paint from Reference
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