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Post by jaydub on Apr 18, 2023 17:18:21 GMT -5
Hi friends, I've managed to "convert" these screens to glass though now I've run into a new issue. The mapping for the glass texture seems to be off regardless of the direction of the light.
See #2 and #4
I've double checked my UV maps and they're lining up just fine:
Any ideas?
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Post by jaydub on Apr 20, 2023 10:30:56 GMT -5
Okay, so I think I figured out what the deal is with my glass UVs. The original UV size was 1024x1024 and I downsized the glass UVs to 256x256 (to save some file size space). Is there a means of getting S4S to recognize the new size? Or should I just go ahead and replace the 256s with the 1024s?
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Post by jaydub on Apr 22, 2023 11:57:03 GMT -5
Just throwing a bump out there to see if anyone has any ideas?
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Post by jaydub on Apr 22, 2023 22:12:25 GMT -5
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