|
Post by nighto on Apr 23, 2023 20:59:00 GMT -5
So i've been trying to frankenmesh this EA top and skirt, and add bows to the upper arms. The bows weren't showing on the UV_1 so i manually unwrapped them and placed them where needed. I also re assigned bones just to the bows, and re-vertex painted everything. However CAS shows me this...: And here's my uv_1: (i know i should fix the gap between the skirt and the legs, however i did that before and i got the exact same result in CAS.) I guess my question is if a UV_1 transfer is required in this situation? (and also how to fix this monstrosity). Also i recognize it might be the weights too. If anyone could test it or take a look I'd be very grateful!
|
|
|
Post by mauvemorn on Apr 24, 2023 6:17:15 GMT -5
Hi. While you should fix the gap ( the skirt wont morph as intended), it is caused by weights, yes. The skirt is affected by skirt bones while the garment you started the package from does not. So what you can do instead is clone a dress and import the blend there. Enter Dresspanels in the search bar in the catalog and clone it
By the way, you can separate the skirt and the bows and transfer the uv_1 to them only
|
|
|
Post by nighto on Apr 24, 2023 10:14:28 GMT -5
Hi! I ended up re-assigning weights to the whole mesh and importing it over the dresspanels dress. The former fixed the bows issue while the latter fixed the skirt that was clipping into the chest. Thank you!
|
|