MNLVLZ
Member
Trial and error my way thorugh cc making
Posts: 10
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Post by MNLVLZ on Apr 23, 2023 22:46:33 GMT -5
Hello, I've been making a bed with custom textures. I have 20 swatches which I know increase the package size but I still feel like my file is way too large for what it is. My first attempt without compressing my images gave me a package of 26mb. I was using 2k images and in s4s they were each 5MB. I compressed all my textures as much as possible to preserve the look. I have 1024x1024 images around 400kb each give or take. Once I import them into s4s they become 600kb and then after I saved and tested them in my game they all became 1.3 MB not sure why, maybe I didn't see correctly but I'm pretty sure they increased in size after I tested them. Atm my package is 11mb and I feel like I could make it about 7mb. (unless I'm wrong) I'm not sure what else I could do to make it a smaller size or maybe I'm doing something wrong. Blend Files: fileport.io/Ureg3N4UZStUPackage: fileport.io/SsZ3AJVzTDJ7I'd really appreciate it if anyone could take a look at it to see where I could decrease the file size and so that I can continue doing that for my other pieces
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MNLVLZ
Member
Trial and error my way thorugh cc making
Posts: 10
|
Post by MNLVLZ on Apr 24, 2023 17:15:09 GMT -5
I managed to drop it down to 9MB. not sure if that's just the lowest I can go. I have all my textures at 1k, bump and specular maps are at 512.
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