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Post by lenalechou on Apr 24, 2023 11:54:08 GMT -5
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Post by lenalechou on Apr 29, 2023 8:01:45 GMT -5
I upload and the hairs' flowers here is the blender file: link and package file: linkCan anyone help me with these issues? I don't know how to continiue....
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Post by mauvemorn on Apr 29, 2023 13:39:36 GMT -5
Hi. Sorry, forgot to check from the computer. In the future, if you dont get the reply in 24h, feel free to bump the thread ( just write "bump" and post) Anyway, i think its the weights. As you see, they are blotchy
Also, the mesh is vertex painted with only one color, so the head area will morph too much. And your current uv_1 differs a bit from the one i re-transferred from head+upper body combo, so it may be it as well
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Post by lenalechou on Apr 30, 2023 0:26:00 GMT -5
Hello mauvemorn. I changed again the weights and uv1 but now the hairstyle alters more. The hairstyle alters at bangs and at the circled areas link and in fat sims too: link link1 I dont know how to fix it. Here appears a grey area like a shadow(I vertex paint the hair with 007F3F roots colour) link Here is the last blender file hair flowers and package file: hair flowers
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Post by mauvemorn on Apr 30, 2023 6:57:41 GMT -5
007F3F is the hairline color, 007F02 is for roots The uv_1 map is lost completely now weights are worse now. Paint them manually. Assign the whole hair with the head bone first and normalize weights. Using gradient add b__Spine2__ from the bottom to the chin, then add breast bones and b__Spine1__
Do not do anything to the flowers until the hair behaves as intended
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Post by lenalechou on Apr 30, 2023 12:04:20 GMT -5
Thank you for the help mauvemorn. I deleted the uv_1 map.(which ea hairstyle is suitable as a base for that?) Now the hair looks better, but I have 3 issues. The hair alters at these cirled areas : link link1 Please can you help me fix them too? Here is my last blender file link and package file: linkI have also and another weight problem with another hairstyle.I don't know how to continiue with it. Please can you help me and with that too? I worked months with that hair and I want to complete it. Here is the other thread: sims4studio.com/thread/29411/hairstyle-weight-texture-unknown-problem
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Post by mauvemorn on Apr 30, 2023 14:22:28 GMT -5
it is not vertex painted the way it should be. Select the head and you will see that weights were not subtracted. The weights are also not smooth, it will not get better
You cannot just delete a uv_1, the mesh will not morph as it should be at all. No maxis hair is shaped the way yours is, so transfer it from the head+upper body combo
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Post by lenalechou on Apr 30, 2023 23:56:16 GMT -5
Hello mauvemorn. I try to fix the vertex paint. I painted all mesh 007f02 and then I selected the rest of hair that are not hairline and paint them 007f00. I try to fix the weights in spine but now I have thiw problem in CAS: link I dont know whta I ve done wrong, and I dont know how to fix it. Here is the last blender file link and package file: link
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Post by mauvemorn on May 2, 2023 7:39:01 GMT -5
its the same issue, the weights did not normalize the uv_1 is transferred from the head instead of the head+upper body that it covers
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Post by lenalechou on May 3, 2023 11:52:47 GMT -5
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Post by mauvemorn on May 3, 2023 15:52:48 GMT -5
The uv_1 is ok. You can look through each vertex group in weight paint mode to see if it is in the right place. Right now most of them arent. - change the pose by rotating the head; - assign the whole hair to the head bone, normalize all to reset other vertex groups to 0 and use Clean with All groups; - optionally select only the loose strands ( select an area then Ctrl L ) to avoid painting the bangs; - select b__Spine2__, choose weight gradient, start from the armpit level, end at the eye level; - you can reduce the strength to 0.5 and paint a bit from the bottom with b__Spine1__ as well; - select only the front left side of the hair, reduce the strength to 0,15, change gradient type to Radial, and paint it with b__CAS_L_Breast__; - do the same on the right side; - if something will still not work, just delete everything but the head and b__Spine2__ and weight paint the mesh with them only
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Post by lenalechou on May 6, 2023 5:50:54 GMT -5
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Post by mauvemorn on May 7, 2023 6:16:57 GMT -5
the problem does not happen in blender when you rotate the head, so it is probably not the weights. The uvs of this specific strand are ripped badly in uv_1, so try retransferring them. Duplicate the head and the top, join, remove doubles on it, then transfer uv_1 from it
Fix the hair first, then re-transfer all the data to flowers, you are just adding yourself more things to fix by doing both at the same time
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Post by lenalechou on May 16, 2023 2:46:37 GMT -5
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Post by mauvemorn on May 16, 2023 8:55:30 GMT -5
- switch to edit mode, enable sync in uv editor; - disable Limit selection to visible, select one whole flower in 3d view; - in uv editors press W, choose Weld; - do this for each flower individually; - when you will get to those flower at the back that have very stretched uvs, you do not leave them at the center after welding, move them close to the border of the uv space
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