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Post by utkubahceci on Apr 30, 2023 11:54:19 GMT -5
hi, i want to make a end table with transparency. i did the mesh in blender than import with s4s 3.2.0.6. after that i followed that tutorial but somehow it didn't work for me :( i made a quick research than i found out a coffee table comes with university pack has a different called mesh (GlassForObjectsTranslucent). so i copied everything from my original mesh than i pasted it to the university table mesh. but it didn't work either. (also i didn't want to solve this problem like that because if i do this it won't be compatible with base game.) so what should i do? package link
and this how should transparency look like
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Post by evilhands on May 1, 2023 5:24:53 GMT -5
Hi! I believe you have to follow this tutorial and change the shaders of a bgc table for what you're trying to do.
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Post by utkubahceci on May 1, 2023 8:17:21 GMT -5
Hi! I believe you have to follow this tutorial and change the shaders of a bgc table for what you're trying to do. first of all thank you for the tutorial. i tried and it worked but now it reacting to light weirdly
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Post by evilhands on May 1, 2023 10:37:52 GMT -5
Welp, I never saw that kind of thing happening. I changed the shaders of the table you shared and it turned completely transparent, nothing odd like what you showed You sure you didn't change the shader of the wrong mesh?
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Post by utkubahceci on May 1, 2023 12:03:44 GMT -5
i did all steps in tutorial, can you share the package you edited?
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Post by evilhands on May 3, 2023 0:56:16 GMT -5
Wait, I see it now. It only happens when put outside, because I tried it in a house and it looked normal. The only thing that looks odd is that line when looking at the left side, which I believe comes from the normal map. 1 2File
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