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Post by bluecraving on Apr 30, 2023 15:09:41 GMT -5
Hi, I created a mod that includes an animation in which the sims is holding an object in the right hand. So i added a parent event in my clip with : - in U1 the hash of the object
- in U2 the actor
- in U3 the hash of the bone
That works perfectly but the object is not well oriented when in the hand of my sim. Is there a way to set the position (rotation) of the object during the animation? Thank you for all the advices i found by digging in this forum ♥♥
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Post by bluecraving on May 1, 2023 5:51:43 GMT -5
Hi n1adia1, Thank you for your answer!
I am not sure to understand what you mean. My animation is working in game and the hands that carry the object have the right position at the right frame. In my mind, key-frames interpolation are used directly to edit the animation itself, but i can be wrong...
I created a cc object that is carried in the hand of the sims and that is attached through the ParentEvent. This object rightly follow the hand , but i need it to be vertical instead of horizontal.
Do i have to modify the position of the object manually in his package file (i find this option painful), or is it a way to set a different angle directly in sims4studio?
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