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Post by mauvemorn on May 4, 2023 9:14:06 GMT -5
Hi. iuBody_EF48SleeveOnesie you started the package from is: 1). not affected by skirt bones while your garment is. The distortion happens in the affected area. The thing is, your garment should not be affected by them either. Skirt bones are for skirts (that rach mid thigh or go lower), your mesh is painted by them on the legs; 2). made of 3 meshgroups while your blend has only one. Upon import, your entire garment replaces the meshgroup in the leg area while the other two stay unchanged; 3). for infants and should have the infant rig in the scene. - open the shared blend, switch to edit mode, in uv editor enable sync, press B, select only the uvs of the body, in 3D view press Delete - Faces, save, close; - clone iuBody_EF48AlienDiaper, export the blend, open, append your garment; - select the diaper mesh and delete all areas of it covered by clothing; - join the body and the garment, give the mesh 0000, import instead of iuBody_EF48AlienDiaper; - switch to the warehouse and do this
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