|
Post by utairy on May 4, 2023 4:31:55 GMT -5
Hi everyone, hope you all are doing fine! So I was trying to create some decorative Sims to serve as background figurants for my screenshots, like this mod. So essentially, I'm trying to turn a Sim into a static decorative object. I imported my sim to Blender, set the pose, set the type, cut, decreased the polygon count, then saved the mesh, like I would do with other objects. Problem is, when I try to import the mesh as a replacement for some base sculpture in the Sims 4 Studio, it throws me this error (Your Mesh has a vertex group b__CAS_Nose_Area__ that is not part of the mesh you are replacing) But the error only occurs if I try to import the mesh with the pose. If I delete the pose, all the vertex groups and only import the base mesh it works fine Does someone know how can I fix this?? I'm sure its a simple thing, but since I'm a newbie to Blender, I'm cracking my head here lol. Much appreciated.
|
|
|
Post by mauvemorn on May 4, 2023 6:51:00 GMT -5
Hi. You need to apply the pose, then delete all bones. - pose your sim; - go into modifiers tab and apply Armature modifier; - then delete all vertex groups like this - create transformbone, select the whole sim and assign it to this bone
|
|
|
Post by utairy on May 4, 2023 7:51:08 GMT -5
It worked!!! Thank you soo much
|
|