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Post by rosali412 on May 6, 2023 14:43:06 GMT -5
Hi, yesterday I started using Blender 3.3 and S4S 3.2.06 (star). I opened an existing blend file (created with Blender 2.7) in the new program and saved it as a new file. I made some adjustments to the animation and imported it into a new animation pack. When I select that animation in game, it stretches my sim and they just T-pose. The old animation still works, but I think there's something I missed when adding it to Blender 3.3. I'm not familiar enough with this different version to know what I did wrong. It's probably something really simple. Worst case scenario is I'd have to import a new rig and start all over.
I just exported the same blend file that I imported into S4S, to see how it looked. It's the same T-Pose that I see in the game. So for some reason, it's not importing the animation as it should. Any help is appreciated, thank you! And I can send the animation file if needed.
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Post by mauvemorn on May 6, 2023 17:10:09 GMT -5
Hi. They are two different programs at this point, so some jumping over hoops needs to be done. Change the path to blender 3.3, export the blend with some animation, append the animation from 2.7 file, save, import back into the package Not sure if this will work with animations, though If not, you can change the path back to 2.7 and import it in s4s. If you need to get it in 3.3 specifically, change the path and export it
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Post by rosali412 on May 6, 2023 17:27:00 GMT -5
Hey, thank you but I just now figured out the problem! I watched a video that said to change the path in Sims 4 Studio, and when I did, it told me the version wasn't compatible. Yesterday when I installed the newest Blender, I did it through Steam, where it doesn't give the option of choosing which version you install. I thought it was the right one, but it's actually 3.5 or something. It turns out I wasn't using 3.3 after all. I feel like a dummy now, but I just installed the correct version and imported the blend file again, and now it works in game. Just like that. The main thing was I completely forgot Sims 4 Studio has a setting for the Blender path, so I didn't switch it to the newly installed one. And now I have the correct version, too.
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