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Post by naunakht on May 7, 2023 20:43:02 GMT -5
I'm working on a new piece of CC.
When I went to test LOD0 in-game, I found that 2 of her fingers had reached escape velocity and were no longer attached to her hand. For the life of me I can't figure out which bone or paint I screwed up.
Here is the package file and the blender file. Help would be appreciated. (This is the basegame resource I cloned, btw).
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Post by mauvemorn on May 8, 2023 6:39:51 GMT -5
Hi. The links do not work. The item you cloned is made of two meshgroups, with the second one being in the finger area. Yours must be split the same exact way in the same number of meshgroups and they must have corresponding cuts Clone yfBody_Bonus01SWarsAayla ( this one has no gloves, so its easier to deal with), export the blend, open, delete the biggest meshgroup leaving the one with fingers. Append your garment there, in edit mode select the area of it that overlaps with fingers in the second meshgroup, delete them, save, import back into yfBody_Bonus01SWarsAayla
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Post by naunakht on May 8, 2023 17:04:09 GMT -5
Hi. The links do not work. The item you cloned is made of two meshgroups, with the second one being in the finger area. Yours must be split the same exact way in the same number of meshgroups and they must have corresponding cuts Clone yfBody_Bonus01SWarsAayla ( this one has no gloves, so its easier to deal with), export the blend, open, delete the biggest meshgroup leaving the one with fingers. Append your garment there, in edit mode select the area of it that overlaps with fingers in the second meshgroup, delete them, save, import back into yfBody_Bonus01SWarsAayla My item also has two meshgroups, with identically separated finger areas for the cuts, and bones that match the clone. I have no idea why the links don't work for you - when I click on them, they bring me to the correct url. Here is a simfileshare link, instead of google drive: www.simfileshare.net/download/3863485/ and the blender link again. I will try again with the Aayla clone, but I'm not sure it'll look right. When I embed all externally referenced resources, there are only 6 geometry entries. Does that mean some of the LODs have different numbers of cuts? Is that a problem?
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Post by naunakht on May 8, 2023 19:32:55 GMT -5
OK, I did what you said, and the finger problem has been resolved. However, the outfit isn't compatible with gloves. How do I edit the region map so they show up?
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Post by mauvemorn on May 9, 2023 6:49:48 GMT -5
Yes, lods have different polycount, as a result of it, they are affected by different number of bones. If there are no problematic bones or arent too many, there is no need to split the mesh into multiple meshgroups, so as a result they can have different number of meshgroups
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