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Post by rosali412 on May 9, 2023 13:00:06 GMT -5
I made a running animation, and I adjusted the curves slightly with the graph editor. It's supposed to help it look more natural. I made the animation into a perfect loop (stopped the recording too soon, but it does loop), and it looks good in blender, but it's a little too fast and jerky in the game. I can't see the issue in blender, so I don't know where to correct it. Here are two video examples: imgur.com/a/DB3xtWxWhen animating, does using the graph editor help, or does it cause that jitter in the game? I'm wondering if that's the problem or if it's something else, such as the distance between each pose. Each leg is 12 frames. It doesn't explain why one leg moves much faster than the other though.
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