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Post by dvmondsims on May 16, 2023 16:32:12 GMT -5
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Post by mauvemorn on May 16, 2023 16:43:20 GMT -5
Hi. We would need to see the blend to tell what exactly is wrong, but it’s either weights or uv_1. When you change the shape of the hair or the placement of certain parts, you need to re-do how it morphs and (most likely) moves
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Post by dvmondsims on May 16, 2023 17:04:31 GMT -5
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Post by mauvemorn on May 17, 2023 7:03:26 GMT -5
we need your permission to access
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Post by dvmondsims on May 17, 2023 15:46:46 GMT -5
im so sorry for my late reply, i forgot to change the access of the link. it should work now
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Post by mauvemorn on May 17, 2023 17:23:05 GMT -5
the braid was in the chest area, so it still morphs and moves as it used to. - delete b__L_Clavicle__ and b__CAS_L_Breast__ from the list with the - button, in Weight paint mode normalize weights with Lock active disabled; - expand the rig, make the head and the upper body selectable. Select head_2, shift D to duplicate, esc to confirm. Do the same with top. Select head_2.001 and top.001, join both with Ctrl J; - select the hair, add data transfer modifier, choose top.001 as Source object, set the rest like in the pic, apply - delete the reference and other meshgroups, duplicate this one twice, assign cuts
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Post by dvmondsims on May 17, 2023 18:38:23 GMT -5
thank you so much for taking time out of your day to help me!! its working now :D
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