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Post by kevin44 on May 21, 2023 4:58:33 GMT -5
Hello everyone, I followed this tutorial to create my sims deco (https://youtu.be/YDeMyziWDbk) but each time it's the same thing, I think I did well but in the end on s4s I get an error message.
Here is the blender file, I don't think there is much left to do, could you send me the package file once imported on s4s or corrected on blender?
Thanks a lot for your help ! I'm sure I passed the tutorial until 1:20
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Post by mauvemorn on May 21, 2023 10:16:45 GMT -5
Your blend file is adapted as it should be. What version of blender and s4s do you have?
The only thing, though, is the polycount. When the object goes above 10k, shading issues appear. The author of the tutorial used Decimate modifier to reduce the polycount. Instead, you can disable this
Go to the Warehouse tab > Model LOD > Edit Items... > Phong > Uncheck the Index32 box. Repeat for all Model LODs as well as Model.  Studio enables it when you import a mesh whose polycount exceeds a certain number. Hence the rule of 10k.
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Post by kevin44 on May 21, 2023 11:51:36 GMT -5
the box was already unchecked… I have the version 3.1.6.3 on S4S et version 2.70 on blender.
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Post by mauvemorn on May 21, 2023 13:28:31 GMT -5
Here is the packagethe box becomes enabled once you import the blend that exceeds 10k You need to figure out why you cannot import the files. Try this: - clone any object, export the blend, open; - select the object, switch to edit mode, select everything with A, press S X and make it bigger; - save the blend and re-import to see if the object in a preview will be updated. If it will be updated, you must have done something wrong with the deco sim. If it won't, try installing blender 2.76b and changing the blender path in s4s settings to blender.exe in the installation folder of blender 2.76. Then re-save the blend with the deco sim there and try importing it
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Post by kevin44 on May 21, 2023 15:37:06 GMT -5
Thank you so much, I will try your advice !
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