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Post by courierseis on May 23, 2023 12:32:40 GMT -5
Any help would be appreciated!
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Post by mauvemorn on May 23, 2023 13:25:30 GMT -5
Hi. For the item to behave as intended, you need to start a package from something that already behaves that way. ymBody_Fisherman is for the masculine frame, it is not affected by breast bones, they are not present in the package. You have two options: 1. Sacrifice the ability to adjust the breasts dramatically - delete b__CAS_L_Breast__ and b__CAS_R_Breast__, normalize weights; - try importing the file back and checking if the issue will be gone. If no, the package is already corrupted; - in that case clone ymBody_Fisherman again, add the meshgroup with transparency, import 2. Clone something that already has them and the shoes - clone yfBody_Bonus01SWarsAayla, export the blend; - you will see two meshgroups, with the second one containing fingers. Leave only the meshgroup with the fingers, delete the one with the rest of the body; - append your garment, select the main one, delete the area of the fingers that overlaps with the other meshgroup; - change the cut numbers: the main one should have 0000, the fingers - 0001, the transparency thing - 0002; - add the meshgroup for transparency in the package, import the blend For the future, before adding transparency, creating lods or textures, always check how the mesh behaves in-game. This way you will not have to re-do aforementioned steps
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Post by courierseis on May 23, 2023 14:56:07 GMT -5
How do I add the meshgroup for transparency?
Edit: nvm found a tutorial
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Post by mauvemorn on May 23, 2023 15:15:48 GMT -5
You already did in the shared package, though. Or is this someone else's package? If yes, you should clone it first, not replace the content of it, the original will be overwritten
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Post by courierseis on May 23, 2023 15:59:28 GMT -5
This is my package, yes. I used the fem frame of the fisherman outfit and went from there
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Post by mauvemorn on May 23, 2023 17:04:59 GMT -5
Then add the meshgroup as you did
The m in ymBody_Fisherman stands for male. Switching the categories does not add the bones to the package, so you need to use the Aayla one
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Post by courierseis on May 23, 2023 17:59:20 GMT -5
I'm confused. Is there no fem frame fisherman? I didn't switch the categories, just searched for fem frame fullbody and found it there.
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Post by Fwecka (Lolabellesims) on May 23, 2023 23:48:57 GMT -5
Whatever you use, you need one with shoes so that it will contain foot bones and something made for females so that there are breast bones. There's the issue that no mesh group can contain more than 60 bones. This is why some full-body meshes are split in the fingers or other weird places. You also need a mesh group that you can assign whatever shader is used for transparency in CAS items. I can't remember what it's called. I haven't made anything that requires transparency in a while. Simglass? Anyway, whenever you see meshes shooting off into the distance like that it's always an issue with the weights. This is true for objects that use weight paints like beds and sofas, as well.
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Post by mauvemorn on May 24, 2023 6:56:02 GMT -5
Hold on, apologies, they are just named the same for some reason.  So, unlike the masc frame, the fem frame is made of two meshgroups, with the second one being the fingers. You replaced it with the leaves that are in a different area and affected by different bones, so this is the reason the fingers act up. You do need to make it right, though. However, instead of making the leaves have transparency, you can just cut them out and join with the garment
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Post by courierseis on May 24, 2023 7:05:41 GMT -5
I added a new meshgroup for the leaves using this tutorial and it seems to be working fine, is that okay?
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Post by mauvemorn on May 24, 2023 10:43:37 GMT -5
yeah, the distortion went away?
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Post by courierseis on May 24, 2023 11:32:29 GMT -5
It did!
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