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Post by lenalechou on May 27, 2023 15:23:39 GMT -5
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Post by Fwecka (Lolabellesims) on May 28, 2023 1:03:08 GMT -5
Here's a tutorial for baking a shadow map. As for your other question, I swear I saw a post where someone had the same problem you've got. I'll have to look for it and get back to you. Mauvemorn would know. Edit: Looks like you had the same broken lines on the neck issue with one or two of your other projects and the answer is to make a shadow map in DDS form. The tutorial I linked will explain how to do that. As for your belt looking broken, you've got faces that need to be merged along the top and bottom of the belt and faces that need to be split in other areas. The easiest way to fix this, in my opinion, is to remove doubles in the entire mesh--for older versions of Blender it's W > Remove Doubles; for newer versions it's alt + M > by Distance--then go through and mark the edges sharp and use the edge split modifier. Be sure to uncheck Edge Angle. That will fix the weird shading issue in the belt's mesh. Oh, and the belt's uv_1 is named UVMap. You'll need to change that.
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Post by lenalechou on May 30, 2023 8:18:21 GMT -5
Thank you for the help Fwecka. I followed the tutorial, it helped me a little to learn about shadowmaps, but I couldn't get rid off the spots in blender. So I cloned ea' s shadowmap and painted by hand the neck area. This is the png file and dds file. I made and a shadowmap version 2 of the top. Please tell me if you think that I must fix something else in top. Here is the package file of v1 top and v2 top.
I'll try to fix and the belt soon.
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Post by lenalechou on May 30, 2023 12:39:56 GMT -5
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Post by lenalechou on Jun 1, 2023 10:40:13 GMT -5
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Post by mauvemorn on Jun 11, 2023 14:26:13 GMT -5
the black line is caused by how s4s Wishes converts the shadow map in png to dds. Either make it dds or use s4s Star the shoe texture on the legs is caused by the incorrectly places uvs of the legs as you see, there are no spots on the pants, so that issue is caused by the incorrectly made shadow map of another cc
as for the belt, transfer uv_1 from a swimsuit
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Post by lenalechou on Jun 13, 2023 6:43:00 GMT -5
Thank you for the help mauvemorn. I made from png to dds the pants shadowmap using this program: online-converting.com/image/convert2dds/ Here is the pants dds shadowmap , and pants package fileHere is how the pants looked in CAS (every colour version with some shirts or with no shirt): link link1But in some colours there are spots in the cyrcled area of pants at back and front side : linkthis happens when I'm using it with the shirt I made here is it's V1 and V2 and some other shirts in game. Is there a possibility to make these spots disappeard in every colour and with these tops? I dont know how to fix this.I transferred uv1 from swimsuit ti belt, but the belt it still appears cracked in CAS: linkPlease can you help me fix and this problem ? Here is belts blender file and package file
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Post by mauvemorn on Jun 15, 2023 5:06:26 GMT -5
All swatches of the shirt share the same shadow map, so you just need to edit that shadow map. It is made correctly, actually Install the beta version of s4s and re-import maps in both the shirt and the pants In the pants, the normal map is too light and the calves still project the shoe texture
Select the bucket and weld it in uv_1
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Post by lenalechou on Jun 17, 2023 1:54:48 GMT -5
Thank you for the help mauvemorn. It seems that the spots are gone now. I delete the white area under the shirt in shadow map. I try to install the beta version but the computer ask to change framework, and Im afraid to do that, because some programs I have might not work. I have this sims 4 studio version: InstallSims4Studio_v3.1.5.7 (Wishes). If you have a newer version that it not needs to change framework, please can you send it to me too? I think I fixed the belts problem:( I welt them in uv1 but not worked, after that I accidentaly I press in faces - shade flat and the lines disappeared in cas and in game: link link1Here is the new version of the belt: the blender file and the package filePlease tell me if I made something wrong, or I must fix it. I have now some gap issues in shirt and in pants: In shirt it not appears in cas but appears in game in this area: linkAnd in pants the gaps appears and in CAS and in game: link link1Please can you help me fix these gaps: Here are shirts blender files V1 V2 and package files V1 V2and pants Blender file and package file(fisrtly I made this pants to for these boots: linkI try to made them but their mesh but they are not looking good in cas and in game so I want to fit them with these: link )
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Post by mauvemorn on Jun 17, 2023 6:19:46 GMT -5
You have a very very outdated version of s4s. TS4 developers often change fundamental aspects of the game, so you must update s4s as well every time. Installing a new .net framework should not stop other programs from working, multiple versions can coexist How the mesh is shaded in blender does not translate to ts4. The edges must be split to be shaded as sharp in ts4. The buckle should be welded in uv_1 to not distort at all. It is possible that the shirt will clip into the buckle, so save this blend file under a different name. Before you re-transfer weights or uvs to the mesh, all meshgroups of it must be joined and all doubles removed. Otherwise there will be gaps because of differences in received data. Just join everything again, remove doubles and split again. The uvs of the calves overlap with shoes The boots have odd weights. The calf bones affect them by more than 1.000. 1 should be the max. Join boots, remove doubles, retransfer weights from other boots. You must also retransfer uv_1 and vertex paint the mesh with 00FF00
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Post by lenalechou on Jun 19, 2023 14:38:21 GMT -5
Thank you for the help mauvemorn. I retransfer the weights again in tops, boots and pants. The Tops are looking now better in cas and in game. Here is the tops' blender files V1 and V2 and package files V1 and V2I weld the belt but I still have problems in CAS: in fat sims belt alters: link
Here is the last belt's blender file and package file
The pants still has gaps. I joined all the meshes and seperate them but with the pants, when sim moving, there are gaps: link
I have no idea how to fix that. Here is the pants blender file and package fileI made and a shorter pant's version to combine it with the boots but in cas boots look cutted linkPlease can you help me fix this issues? If tops is ok now please tell me so I save it. Please can you take a look and here? I made some progress but I stucked sims4studio.com/thread/28077/alien-ninja-glowing-clothes
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Post by mauvemorn on Jun 22, 2023 14:46:57 GMT -5
You need to move the welded belt up a bit to try to find the right spot so that it does not clip. Move it to the top of the belt
close the holes at the bottom of the pants
Join all meshgroups of the boots, remove doubles, retransfer uv_0
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Post by lenalechou on Jun 25, 2023 7:33:07 GMT -5
Thank you so much for the help mauvemorn! You are the best! Now it seems that everything is working and in CAS and in game: link link1 link2 link3Below are all package and blender files. I want to share them with you and everyone else who want them: link I moved V1 pants down and the gaps dissappeared now. link Also, I join all the meshes together and removed doubles of all mods. I made the same and with V2 pants. Here is the final blender file of pants V1 and pants V2 and their package files V1 and V2. I moved the welded are at the top and now it seems that belt woked in CAS and in game: link link1 link2 link3Here is belts blender file and package file. I moved the shadow lower at gloves so now they look bettey in CAS and in game. Here is the gloves blender file and package fileI fixed the short sleeved top not to appear gaps in CAS and in game. Here are the final blender files and of tops V1 and V2 and here are V1 and V2 package files. And I remove doubles and retransfer the weights at boots. Here is the boots final blender file and package file. Now this thread is completed.
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