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Post by tartagliajax on May 29, 2023 18:39:32 GMT -5
is there a way to stop this from happening? :( it happens a lot of the time i make cc and its so frustrating because i want my cc to work on all sim sizes but the uv_1 just ruins it. i'm not sure if theres like a detailed post about uv_1's out there but any help is appreciated. btw i transferred uv_1 from the swimsuit mesh! blend file if needed
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Post by mauvemorn on May 30, 2023 5:47:43 GMT -5
Hi. The bag morphs as it should be, as anything in this area would be morphing. When you make something that does not already exist in-game, it most likely will not work perfectly. The only way of stopping the star from distorting is to weld it - select the belt, invert the selection with Ctlr I to select the rest of the bag; - choose uv_1, in uv editor press M, choose At center; - place the welded uv like in a pic or similar - now the star will most likely clip into hips or disconnect from the belt
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Post by tartagliajax on May 30, 2023 13:54:40 GMT -5
thank you so much! i'll play around with this
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