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Post by B2 Sims on May 30, 2023 11:10:39 GMT -5
Hello loves! I'm currently in the process of making a Wonderland themed stuff pack, made up largely of TS3to4 conversions (Through the Spy-Glass sets, etc) as well as some original goodies. There appears to be an issue I'm facing with a couple of the objects though as part of the mesh which appears invisible in TS3 but not in TS4. For all intents and purposes, the TS4 conversion looks as it should in S4S in comparison to how the TS3 mesh looks in TSRW, but in-game is a different matter.
I've checked the alpha channels on both the S4S diffuse and spec dds files and both have this part of the mesh marked as black/fully transparent, so I'm at a bit of a loss.
Any help is much appreciated.
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Post by shkatzchen on Jun 3, 2023 0:01:23 GMT -5
Hello!
I had a similar issue when I was converting the teddy bear from TS3 to TS4 (the buttons on the overalls have the same square transparent bit that the flower does). I suspect it's a difference between TS3 and TS4 in how objects are made/textured. You could edit the mesh itself to fix the issue properly, so that it doesn't have that transparent bit around the outside of the rosette (I cheated and just made the transparent part of the texture look like the overalls underneath the button-- it's not perfect but it was good enough at the time). Alternatively it might have something to do with the shader.
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Post by B2 Sims on Jun 4, 2023 9:11:55 GMT -5
Alternatively it might have something to do with the shader. Those pesky shaders! Haha.
I managed to fix it by working from a different BG object that had a bit of glass (the scrolls in the bell jar) and isolating the part of the mesh I needed to be invisible, making a new group and setting that to the same cut number as the glass. Worked a treat.
Only issue I have no is the thumbnail not generating properly. As one door opens, another slams shut in my face, haha. The last thing I need it to have to sit and make custom thumbs for an entire pack. :upset
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