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Post by honorablehog on May 31, 2023 23:02:40 GMT -5
Hello all! I have been trying to use a tail mod (simomo's werewolf tail). I have already separated the mesh from the sims werewolf form, and have it working in game with textures and new uv mapping working. However, whenever I use the tail in-game, it bobs back and forth through the sim as they move. I have tried transferring the weight from a similar tail mod, but it just isn't working. I am extremely new to creating cc and using blender, but any tutorials I have watched or read through have not helped me solve this problem. Here is the blender file and the package file. Any help is much appreciated! Visuals are extra appreciated since I am so new to the blender terminology.
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Post by mauvemorn on Jun 1, 2023 5:37:20 GMT -5
Hi. If you were to export the blend from the package and check the weights, youd see that the whole tail is assigned to the toe bone. In the shared blend, though, everything is fine. Try this: - clone yfBottom_UnderwearLaceScallop, export the blend, open it; - append your tail from the shared file; - delete the original meshgroup with the underwear, rig.001, bone_bone_shape.001;
- delete the head vertex group in the list, leaving only the pelvis; - save, import in yfBottom_UnderwearLaceScallop, re-categorize as Wrist (left), check in-game
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Post by honorablehog on Jun 1, 2023 21:19:12 GMT -5
Thank you so much Mauvemorn! I was able to get the tail to attach properly, however now I have another issue. When I have my sim change to either Sleepwear, Swimwear, Hot Weather, or Cold Weather, her hands fold behind her back like this. Once again, here is the package file and blender file. Update: It seems the tail affects certain clothing, not the specific categories.
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Post by mauvemorn on Jun 2, 2023 15:41:15 GMT -5
Guess cloning the bottom doesn’t work. Try a ring instead
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Post by honorablehog on Jun 2, 2023 17:18:01 GMT -5
That did the trick. Thank you again Mauvemorn!
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