Post by scotth000 on Jun 1, 2023 6:44:41 GMT -5
Hi,
I'm pretty new to s4s and blender as a whole, so this may well just be a simple error I've not caught. Basically I want to make a frog hoodie, and have added together the hood from the Dogs and Cats cat hoodie (https://www.dropbox.com/s/pivf5a34scqby5g/image1.png?dl=0), the base game wrestling mask (www.dropbox.com/s/5fhz0bx1dko8s8h/image2.png?dl=0), and the base game sporty turtleneck (https://www.dropbox.com/s/dqx5nfg3fh20mnj/image3.png?dl=0). I combined them together in blender and joined all the meshes at the end (which may have been a mistake) to make this: www.dropbox.com/s/o3ab2a0fazzszdg/image4.png?dl=0 , and it looks fine both in blender and s4s when i import the mesh over either the wrestling mask or the turtleneck, with the texture on top. however, when it is loaded into the actual game it's a massively glitchy mess.
I'm guessing this has something to do with the way i've combined them and the game not knowing what to do with all the bits of mesh together - for example, if I import it via the mask its not expecting the hood and body parts, if it is through the turtleneck it doesn't expect the mask and so tries to put hair there too, etc. I've tried it over a bunch of different things as well - a headscarf, the panda full body outfit, etc and none of them work.
here's the blender file www.dropbox.com/s/ugdeai1uk2hywx0/hoodie%20with%20texture%20mark%204.blend?dl=0 , and the .package if it is saved over the turtleneck is www.dropbox.com/s/2200jjwl85t7jqb/hoodieoverturtleneck.package?dl=0
If anyone could identify what I might have done wrong, or at least tell me how they would do it, that would be super appreciated! Thank you!
- Scott