i was going pretty good with this till i got to the geometry settings , i am trying to add this glow/light effect to an eye mask ( not like the eye in the tutorial like a literal eye contact mask) it did not have a geometry setting . Is this method not gonna work for facemasks?
Bakie the Alien 's eye's have a mesh would it work with that but if they have one wouldn't it be a possible to make a eye mesh there all kinda of tutorial for them just have be detemind enough go about it the way they have but this just idea On my part I read this and had the curiousity to rip apart the sim rig in blender the see the inside meshes <====sorry was quit curious may be one day I learn meshing or what ever lol. but here is the alien mesh I was talking about for it's mesh.
-- UPDATE -- For everybody who tried to follow this tutorial but got stuck for whatever reason, I wasn't aware of the emission map changes in Studio's last update. There for I wrote some guide lines on which parts of the tutorial to do different.
PLEASE read those guide lines as it will make the time making dynamic light clothing a whole lot shorter.
Hey Bakie . Really cool tutorial! I'm wondering how I can do this with objects though. Is it the same process of linking the emissive map to the meshes after importing?
No with objects it's a bit more difficult as it isn't really supported by Studio yet, just as it wasn't for CAS when I made this video. I haven't done this myself either for a long time, so maybe things have changed already.
What I did when making my Amanita Muscaria - Glow in the night mushroom, was studying the alien mushroom that came with the get to work expansion pack and see waht images I needed and where they were linked to the meshes. But it could take a very long time to figure this all out..
Maybe I will make a tutorial about it one day, but not any time soon.
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