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Post by ndjojo on Jun 5, 2023 20:39:31 GMT -5
Alright... I'm very new to this first and foremost so this might be all over the place. I've created a top with some sleeves I took from EA and I made the rest of the mesh myself. There are a few issues I can't seem to fix and I'm not sure what the issues are. The first issue is this random hole in the front. imgur.com/H4SliXiI've flipped the normal multiple times and it hasn't fixed it, and the gap isn't even the shape of the face, which doesn't have a split in it. Not sure if something is wrong with the mesh itself or what is going on exactly. The second issue is in CAS the waist doesn't move correctly, I'm not sure if it is a mesh issue or a weights issue. Any feedback would be appreciated, this is the first mesh I've ever made. I'm also new to the forum so I attached the blend file and the package file in a google folder down below. drive.google.com/drive/folders/1Ii4FtBDVdBeyouKLSD5rauA72-7wvnrH?usp=drive_link
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Post by ndjojo on Jun 6, 2023 1:30:23 GMT -5
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Post by JoseonJubu on Jun 7, 2023 0:33:28 GMT -5
Do you still need help with this?
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Post by ndjojo on Jun 7, 2023 0:46:56 GMT -5
If anyone happens to stumble onto this thread with the same issue, it was actually the vertex paint that was off. Make sure the hex number is 00FF00, mine was something like 03FF03 and that was causing the sliders to not work properly.
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Post by ndjojo on Jun 7, 2023 0:50:25 GMT -5
Do you still need help with this? Just refreshed to update and saw this, haha. It was actually an issue with the vertex hex code and not weights. It's not a perfect top but it works! which isn't bad for a first try lol
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Post by JoseonJubu on Jun 7, 2023 1:50:59 GMT -5
I am glad you got it working! If you need any help in the future feel free to message me!
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