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Post by eternalmagick on Jun 8, 2023 21:41:20 GMT -5
Sorry I keep posting, I'm still learning. I had my mesh showing up in s4s but the textures werent working and the mesh was transparent or something weird. I think it had to do with the fact the weights didnt properly transfer so I started over and fixed that. Now when I try to open my mesh its just not there at all and the mesh i used for reference is there but transparent. What did I do wrong? I'm about to start over again but I want to do this the proper way this time. Thank you. how it looks in blender how it looks in sims 4 studio: Package
Blend
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Post by dissia on Jun 9, 2023 3:21:10 GMT -5
Hey! You have probably by mistake unwrapped your mesh on uv_1 not on uv_0. Delete uv_0, rename uv_1 to uv_0 and then create new uv_1. You need to transfer data to your uv_1 too, cause you do not have it at all. Also you do not have any cut number on your blend file. I think you should transfer weights to your cape avoiding detailed head parts like eyes etc, only head + body weights. For now your weights are just a mess, delete them and retransfer again. Mesh like this should be double sided at least at bottom part where it is visible. It's pretty hard mesh to work with, you have loose parts in arms area which will glitch a lot, cause they are really hard to weight properly, if it's doable at all. I would not suggest working on it if you are still learning
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Post by mauvemorn on Jun 9, 2023 3:51:08 GMT -5
Hi. Cosigning everything Dissia said, just want to highlight that the source of your problem is the absence of the cut number. Without it, the mesh will simply not import in s4s and that is what happened in your case. In CAS items weights have no say in whether the item will or will not import Biggest advise is to never make things that dont already exist among maxis items, there is always a reason for it. In-game the sim stands with arms down, the avatar stands in a t-pose. When you create your garment in a t-pose, it is permanently frozen in that position. So when you rig it, it does not behave as intended ( the area between the arms and the torso stay frozen instead of folding like it would in the real world). While there are ways of creating and rigging the item with arms down, it will not work in your case, too many elements in that area between the arms and the body. I confirm with certainty that you will not be able to adapt this item to ts4 as it is
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