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Post by bammbamm on Jun 10, 2023 10:22:15 GMT -5
Hello! I would really appreciate some help with custom nails I've made. In S4S and Blender, they look fine. But when I get into CAS in the game however, they float on my sim. I've tried a bunch of different things and threads, which did help as the problem used to be worse, but I cannot figure out how to correct it. I'm thinking it possibly has to do with weights or my UV_1 map. Here are the files: Package Blender File
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Post by mauvemorn on Jun 10, 2023 10:45:02 GMT -5
Hi. Each vertex group in the list affect the mesh to the max, this is not the right way of rigging the mesh. The uv_1 is also not right but it is not elated to the problem Clone maxis nails, export the blend, append your nails in the scene, and transfer weights and uv_1 from them
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Post by bammbamm on Jun 10, 2023 18:15:25 GMT -5
Hello! I have done what you said twice after restarting, but it made no difference before I realized I had missed a step. I then corrected the mistake and it made the in-game appearance worse. I am unsure what I'm doing wrong or maybe leaving out as I think I'm doing the steps verbatim. Would it trouble you to look at an updated version of the files if you please could? Blender FilePackage File
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Post by mauvemorn on Jun 11, 2023 12:49:18 GMT -5
The weights were not overwritten. The reference must be visible. - delete all vertex group from your mesh; - make the reference visible; - select the reference, then Ctrl-select your mesh, Weights - Transfer weights with By name and Nearest face interpolated; - Limit total - the uv_1 is ok; - i assume you're aware, but just in case you're not, the uvs in uv_0 are not where they should be and will conflict with clothing. The template you have as the background is outdated.
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Post by bammbamm on Jun 11, 2023 14:32:03 GMT -5
Thank you! I did all those things six times, but they had not fixed anything regarding the nails floating. I then watched a video tutorial that applied each bone to each nail individually. I attempted to do the same after applying what you said and now it works! Your instructions helped in solving two other issues I had. I'm moving the UV_0 map now I wasn't aware it was outdated. Is there an updated version?
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Post by mauvemorn on Jun 11, 2023 14:59:47 GMT -5
What exact version of blender are you using? If you plan on making more cc, you need to find what exactly you’re doing wrong because in most cases manually assigning weights will not be easy or reasonable It can be using Shift instead of Ctrl, the reference being hidden or unselectable, not switching from Active to By name
You can use a diffuse texture from the maxis nails to get the idea
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Post by bammbamm on Jun 11, 2023 18:24:51 GMT -5
I believe I'm in 3.3
And I swear I did all of those. I was honestly planning to just give up because it felt like nothing worked. I went through exactly what you told me multiple times and with another witness confirming that I didn't stray after I shared my screen with them.
I did notice that after transferring weights and doing the data transfer, it gave me the right UV_1 but it made the weight/bone of one finger be assigned to all of them. Which I thought was odd since when studying an EA mesh, each bone and weight was assigned to just one finger.
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Post by mauvemorn on Jun 12, 2023 2:01:07 GMT -5
Hm, maybe there is a bug in this specific version. I have 3.3.3 but you can try installing 3.3.7
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Post by bammbamm on Jun 13, 2023 18:08:37 GMT -5
Okay, thank you for the suggestion! :D
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