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Post by vhsync on Jun 11, 2023 18:36:30 GMT -5
I'm creating my first mesh to make some shoes for the game, with a mesh I downloaded from the internet. Everything was going well until I try to transfer the uv_1 from the base mesh of the game, because it gives error and it doesn't transfer with the data transfer in blender 2.78, but the original uv of my mesh remains in uv_1 and only the uv_1 of the visible leg is transferred. In the CAS when I want to change the size of the shoes it deforms and I don't know how to fix this error. Please could someone help me :( my mesh: www.mediafire.com/file/n1qed487rm8ohs0/mallajuego.blend/file
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Post by mauvemorn on Jun 12, 2023 1:57:30 GMT -5
Hi. You should not remove or unparent the body parts under the rig, the game sometimes dislikes that for some reason. Not the cause of your problem, but you should start from fixing this, just in case: - clone nude feet, export the blend, open; - rename s4studio_mesh_1 to Reference; - append your shoes from the shared blend; - select the shoes, add Data transfer, choose Reference as Source object, set the rest like in the pic, apply
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