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Post by angel023 on Jun 15, 2023 15:06:18 GMT -5
Hello,
There is such a problem in the cut area of the dress. How can I fix? Can you help me?
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Post by mauvemorn on Jun 15, 2023 15:21:17 GMT -5
Hi. We would need to see the package, specifically the diffuse texture, to know for sure, but try adding the padding around the dress's texture in the image editor select everything, expand the selection by at least 7 pixels, add the fill layer with a blue color, move it underneath the texture
If this wont work, share the package please
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Post by angel023 on Jun 15, 2023 16:04:02 GMT -5
Hi. We would need to see the package, specifically the diffuse texture, to know for sure, but try adding the padding around the dress's texture in the image editor select everything, expand the selection by at least 7 pixels, add the fill layer with a blue color, move it underneath the texture
If this wont work, share the package please
i couldn't fix, package here
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Post by mauvemorn on Jun 16, 2023 3:37:54 GMT -5
Uh, thats not the texture, thats the mesh. The geometry that covers the holes in the waist area is poking through. You should close holes first, then transfer all the data so that they receive relevant one. So just separate the dress from the body and retransfer uv_0. That said, when youre making a dress, you should transfer the data from the dress of similar length. It does not need to have cuts like yours, just the overall shape should be of a dress instead of nude legs
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Post by angel023 on Jun 16, 2023 4:04:50 GMT -5
Uh, thats not the texture, thats the mesh. The geometry that covers the holes in the waist area is poking through. You should close holes first, then transfer all the data so that they receive relevant one. So just separate the dress from the body and retransfer uv_0. That said, when youre making a dress, you should transfer the data from the dress of similar length. It does not need to have cuts like yours, just the overall shape should be of a dress instead of nude legs I have the same problem with all dresses with a cut waist, and even when I do most of the things you say, the problem does not go away. Can you explain the steps with a screenshots? I must be missing something. :(
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Post by mauvemorn on Jun 16, 2023 4:24:10 GMT -5
Its the same exact process as you've already done. Maybe the uvs aren't being re-transferred or you're seeing the old package? - clone yfBody_DressMaxi, export the blend, open, join all meshgroups, rename to Reference; - append your dress here, in uv editor select all body parts, separate them; - rename the dress to Dress, the body to Body to not mix them up; - select the dress and remove doubles; - to make sure the uv_1 re-transfers, delete the old one and create a new one; - transfer uv_1 and check that it really did transfer; - split sharp edges, join back with the body, delete the reference, save; - clone a lingerie set, import the blend there to make sure it is being imported
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Post by angel023 on Jun 16, 2023 4:50:42 GMT -5
Its the same exact process as you've already done. Maybe the uvs aren't being re-transferred or you're seeing the old package? - clone yfBody_DressMaxi, export the blend, open, join all meshgroups, rename to Reference; - append your dress here, in uv editor select all body parts, separate them; - rename the dress to Dress, the body to Body to not mix them up; - select the dress and remove doubles; - to make sure the uv_1 re-transfers, delete the old one and create a new one; - transfer uv_1 and check that it really did transfer; - split sharp edges, join back with the body, delete the reference, save; - clone a lingerie set, import the blend there to make sure it is being imported Yes, now the problem is solved. It's interesting that I was always doing the same thing. Thank you so much
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