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Post by Gawdly Sims on Jun 17, 2023 11:56:12 GMT -5
I need help figuring out what rig/slot to move in order for the infant to slightly sit up in the baby soother correctly. I looked at a package file from dollish mamaroo because my mesh has a similar sitting angle. Every time the sim put the infant down to lay in it the infant lays flat instead angled a bit if that makes sense. Please help!
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Post by Gawdly Sims on Jun 17, 2023 15:38:06 GMT -5
mauvemorn could you possibly have any idea what rig to move to get the infant's head above the crib
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Post by mauvemorn on Jun 17, 2023 15:46:31 GMT -5
Hi. Object making is not my area of knowledge, so I don’t really know how to do this manually. However, you can export the rig from the cc package you mentioned and import it into yours sims4studio.com/post/45452/thread
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Post by Gawdly Sims on Jun 17, 2023 19:46:42 GMT -5
aww ok it was worth a try thank you I will try that inabadromance I tried importing the footprint back into my file but it didnt work do you have any more solutions i can use?
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Post by Fwecka (Lolabellesims) on Jun 23, 2023 6:34:02 GMT -5
The footprint only affects the area of space the item occupies in the game. If I understand correctly, it's tied to the collision the item has, i.e. can a sim walk through it like it's not there or not. The rig is needed for animation but I think you can dictate where/what the resting state of a sim is. For example, the resting state for a sim is a half-T pose, but maybe you can change this? I'm not too knowledgeable about this, either. Regardless, the thread Mauvemorn linked shows how to replace the footprint resource but it's the rig resource you'd need to replace. The screenshot is showing how to export a footprint resource so that's probably what's confusing you.
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