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Post by guavatree on Jun 18, 2023 20:11:04 GMT -5
I'm still pretty new to Blender and CC creation in general, so I don't know how to fix these. There's a bright spot on the forehead that's only visible in well-lit areas, and another texture issue around the left ear. While taking these screenshots, I also noticed these flickering triangles in some of the strands. How do I fix these? Here are the .package and .blend files. TIA
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Post by mauvemorn on Jun 19, 2023 6:50:31 GMT -5
Hi. When removing doubles, you should select everything but that geometry that covers the hole in the scalp. When you dont, not only do you get these shadows, but also the vertex paint gets messed up there ( hairline is painted with a different color and it should stay that way As for the wireframe you're seeing, this is your graphic card. You can fix it for yourself, but this will not happen to others - delete two meshgroups; - the hair of this length should be painted with 007F02, so flood it with it, - then, in edit mode,enable sync in the uv editor, disable Limit selection to visible, select one face on the geometry that covers the hole to see where it is unwrapped, then the uvs of the geometry; - switch to Vertex paint again, enable Mask, change the color to 007F3F, Shift K; - back to edit mode, in my version its Mesh - Split - Selection, but i dont remember where it is in older versions, check in the mesh menu;
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Post by guavatree on Jun 20, 2023 8:30:23 GMT -5
Hmm, I tried that and it still looks the same. What did I do wrong? I tried doing it in Blender 3.3 this time (did it in 2.76, nothing changed). Here's the .blend file.
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Post by mauvemorn on Jun 20, 2023 11:41:15 GMT -5
The blend file just did not import. You cannot jump between versions, 2.76 and 3.3 are like two different programs - clone ymHair_BuzzCut, export the blend, open it, delete s4studio_mesh_1; - append your hair here from the shared blend, give it cut 0000, import back into ymHair_BuzzCut
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