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Post by mauvemorn on Jun 19, 2023 12:54:04 GMT -5
Hi. Triangulate the mesh in blender and re-import it
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mazel
New Member
Posts: 4
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Post by mazel on Jun 19, 2023 13:53:24 GMT -5
Thank you for your answer.
I applied Triangle Faces on Blender and did Re-Import.
But the problem hasn't been solved... T.T
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Post by mauvemorn on Jun 19, 2023 14:18:51 GMT -5
Try this: - save the blend file under a different name; - select the meshgroup with transparency, rename it to Reference; - with this meshgroup still selected, File - Export - Wavefront (obj), enable Selection only; - import this meshgroup into the scene again, transfer weights, uv_1 and vertex paint from the reference, give the imported meshgroup the right cut; - delete the reference, save the blend; - import back into the package and check in-game If this will not work, share the blend and the package please
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mazel
New Member
Posts: 4
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Post by mazel on Jul 13, 2023 14:52:58 GMT -5
I'm so sorry for the late reply to your kind advice. I just made the transparent part into a triangular mesh, and then I went through all the steps all over again. Then the problem was solved!! I appreciate your kindness. Thank you so much!!
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