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Post by AdelarSims on Jun 20, 2023 21:00:24 GMT -5
i had a full body costume that comes with shoes and gloves that i really love i separated the shoes, successfully edited the UV map and all, it looks good in studio, but in cas my sim completely disappears when i put these shoes on them. i assume it might be labeled wrong somewhere because it was a part of fullbody item, but i don't know what and where should i be looking for. how do i fix this problem? (and avoid the same problem with gloves that i also want to separate) package and mesh in question: drive.google.com/drive/u/0/folders/1rxEFGhmjv3nrHdQOwc5ur6XdQiWRJOYf
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Post by dissia on Jun 21, 2023 2:29:15 GMT -5
Hey! Your problem is related to this one, you just need to import empty normal map (or make one for your shoes) and they are visible in game again
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Post by AdelarSims on Jun 21, 2023 13:16:02 GMT -5
Hey! Your problem is related to this one, you just need to import empty normal map (or make one for your shoes) and they are visible in game again Thank you, it worked! 🥰 I didn't know i must have at least SOME map and removed it altogether to avoid the hassle of editing it from the fullbody normal map because to be honest, i don't understand normal map sizing and correct placement AT ALL. But now i'm gonna try and make this normal map because they look much better with it. Do you please have some 101 on that? Normal mapping for dummies or something? Nothing is placed like on a diffuse map and it confuses and stresses me out, how do i know how to place it correctly? For shoes, should i choose the whole width of diffuse and half of that width as height, or shoes must always be on the left even when they're in the middle on diffuse? what about hats or gloves? Where should they be on normal map, how do i do it correctly?
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Post by mauvemorn on Jun 21, 2023 13:25:10 GMT -5
I didn't know i must have at least SOME map and removed it altogether to avoid the hassle of editing it from the fullbody normal map because to be honest, i don't understand normal map sizing and correct placement AT ALL. But now i'm gonna try and make this normal map because they look much better with it. Hi. You simply export the original from the cloned package and recreate it, this approach works with everything in the cc making process. If you export the normal map and it contains the lower half of your diffuse, you just cut out the lower half of your diffuse and turn it into a normal map. If it contains only the shoes region, you cut out the shoes region If an object did not have the diffuse in the first place, you will have to eyeball it, starting from the diffuse size, then the half of it
- export the original in png, mentally compare it to the uv layout. With clothing, it generally is square and contains the lower half of the uv space; - if you were to convert the transparency to layer mask and sample the backgrounds in Layer and Layer mask, youd get 848484 in Layer and 999999 in the mask;
- if making the normal map from the diffuse, do it in whatever way is possible ( in photoshop,Filter - 3D - Generate normal map); - crop the image either with Image - canvas size or with the crop tool
- select everything with Ctrl A, switch to Channels, select the green channel, Ctrl C, select RGB again; - switch to Layers, add a new fill layer with 848484 color;
- in Photopea just paste with Ctrl V, in Photoshop Edit - Paste special - Paste in place; - merge these two layers and hide the resulting layer; - copy the red channel, unhide and select the new layer, add a mask, select the mask, Edit - Fill, choose Custom, enter 999999, paste the red channel; - delete the original blue normal map, save/export as png
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Post by AdelarSims on Jun 21, 2023 15:25:03 GMT -5
I didn't know i must have at least SOME map and removed it altogether to avoid the hassle of editing it from the fullbody normal map because to be honest, i don't understand normal map sizing and correct placement AT ALL. But now i'm gonna try and make this normal map because they look much better with it. Hi. You simply export the original from the cloned package and recreate it, this approach works with everything in the cc making process. If you export the normal map and it contains the lower half of your diffuse, you just cut out the lower half of your diffuse and turn it into a normal map. If it contains only the shoes region, you cut out the shoes region If an object did not have the diffuse in the first place, you will have to eyeball it, starting from the diffuse size, then the half of it
So if on maxis diffuse shoes are on the left, but on my diffuse the texture is more on the center of the diffuse and the right of shoes area, i do the same with my normal, right? I basically take the whole lower quarter of the diffuse and make normal map with the same placement? maxis shoes diffuse vs my shoes diffuse. i should take this area that i circled with red, correct? upd: OMG thank you for normal making tutorial! i didn't even think it was so... doable. i noticed that for hair the normal map is the upper half of the diffuse but for hats it is basically only the hat area and nothing else. but none of glasses, earrings, necklaces or gloves that i cloned have any normal map to start with, do i have to eyeball which area i need, like only gloves area or like upper part? or is there a list for newbies somewhere, like "for this part we use only its space and nothing else, for this part we use the whole upper half"? because the gloves that i wanna make have volume, and i want them to have a normal map too
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Post by mauvemorn on Jun 21, 2023 15:40:45 GMT -5
Yes, with shoes, it is a quarter of the diffuse instead of a half, and it does not matter where exactly the uvs are
yeah, you will need to eyeball it, but only on the 1024x2048 and 1024x1024 levels, there should be no specific areas like with shoes or hats
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Post by AdelarSims on Jun 21, 2023 16:26:30 GMT -5
Yes, with shoes, it is a quarter of the diffuse instead of a half, and it does not matter where exactly the uvs are
yeah, you will need to eyeball it, but only on the 1024x2048 and 1024x1024 levels, there should be no specific areas like with shoes or hats
So i try with a quarter of the uv that has gloves area on it, and the quarter doesn't work, i try half, is that what you mean? Oh, there's no specific designated area for gloves, 99% of them are just a texture over fingers, and i couldn't find any with normal map. so i suspect it will be the same area as with clothes.
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Post by mauvemorn on Jun 21, 2023 16:46:32 GMT -5
Yes, logically it should be a 1024x1024 square.
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