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Post by shkatzchen on Jun 23, 2023 3:33:25 GMT -5
Hello all! I have been doing my best to create a "witch window." Witch windows, found in Vermont and other parts of New England, are regular-sized windows that are installed at ~45 degree angles. I mistakenly thought it would be a rather simple matter to just tilt a base game window in blender. Unfortunately, it hasn't been that easy. I did try to follow this tutorial to adjust the cutout. However I am still getting some strange results. If I put the window on a line, I get this: If I center it between two lines, I get this: The package file is here if someone would be so kind as to take a look and tell me what I've done wrong or if this project is even possible.
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Post by Fwecka (Lolabellesims) on Jun 23, 2023 5:48:07 GMT -5
Stupid question: Did you have the move objects cheat on when placing the window? If so, try turning off the cheat. If you did not have the cheat enabled try enabling it and see if you get better results. I ask this question because I used to have this problem with windows in Sims 3 but I can't remember if it was because the move objects cheat was on or off. I just remember that the cheat affected the window cutout.
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Post by shkatzchen on Jun 23, 2023 21:05:13 GMT -5
I did not have move objects on when placing the window and enabling it did not help.
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Post by shkatzchen on Jun 26, 2023 0:46:39 GMT -5
Bump!
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Post by minc on Jun 26, 2023 18:59:36 GMT -5
you need to change "CutoutTileWidth" as 2 in cutoutinfotable.
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Post by shkatzchen on Jun 28, 2023 3:16:54 GMT -5
Thank you! That did the trick!
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