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Post by alyssumveil on Jun 24, 2023 6:56:44 GMT -5
Hi there! Sorry if the phrasing is weird- hopefully I can explain this in a way that makes sense. Basically, the project I'm working on is a pair of pants that replaces the Sim's legs with skeleton legs. I placed a flat plane to cover the hollow center of the Sim's torso- this looks as it should in game, but only when the Sim is only at a certain body weight. If the Sim is any larger, the size of this plane does not expand, leaving a gap between it and the edges of the Sim's torso. Here's a link to a Drive file with two screenshots, the Blender file, and the .pkg file showing what I mean.Is this something that can be corrected? Or am I kind of just going to have to cover this area while styling? I'm assuming the issue is with weighting, however I'm not sure what I would have to change in order to fix this. I'm still very new to this and way over my head lol. Also I know there's a lot of other little things going on glitch-wise, slowly but surely figuring things out! Thanks in advance for any help you can offer!!
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Post by mauvemorn on Jun 24, 2023 11:12:53 GMT -5
Hi. The link was not added, make sure to click on Create link The item needs to have a proper uv_1 and be vertex painted to morph with the body
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Post by alyssumveil on Jun 24, 2023 16:17:56 GMT -5
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Post by alyssumveil on Jun 25, 2023 4:43:55 GMT -5
Hi. The link was not added, make sure to click on Create link The item needs to have a proper uv_1 and be vertex painted to morph with the body Hmmm, so I did some reading on vertex painting and played around with that for a little bit, but it didn't make much of a difference. So I would assume the problem comes down to the uv_1. I made sure the weights were transferred, and added the data transfer modifier, but again it didn't solve the problem. Interestingly, I noticed that the spine and pelvis is morphing with the body, but the plane is remaining the same size even though they are on the same mesh layer. Am I missing something here?
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Post by mauvemorn on Jun 25, 2023 6:46:59 GMT -5
give us permission please
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Post by alyssumveil on Jun 25, 2023 18:13:40 GMT -5
Done. I'm so sorry, I thought I already changed the permissions- I swear I'm not usually this bad at this kind of stuff. Thank you for your patience
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Post by mauvemorn on Jun 26, 2023 11:32:23 GMT -5
The item has no proper uv_1. - join all meshgroup, select everything in edit mode with A, remove doubles; - expand the rig, make the bottom visible and selectable; - add data transfer modifier, choose bottom as source object, set the rest like in the second frame, apply; - split again into meshgroup, assign right cuts; - also, for your convenience, delete all those rig.001+, they are of no use to you;
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