|
Post by lvminous on Jun 24, 2023 19:29:03 GMT -5
okay, so, i already took a look at the common problems thread and didnt really find anything that could help me but that could be bc im very new to this. i made a new account specifically for this and i suspect ill be using it lol. tldr this is my first ever cc project minus recolors and i literally just taught myself 2.7 blender basics in the span of 2 days the issue: what the title says. one of the side ponytails is missing its texture but the other looks fine, and its not even all of it - some parts are still there here is an imgur compilation of stuff related to it: imgur.com/a/id7oe8Ain order: how it looks in blender the uv mapping how it looks in s4s how it looks in the game the texture i used if anyone could help itd be very appreciated. i can show anything else that might be needed. i feel like the solution is probably simple but like i said im very new to this
|
|
|
Post by mauvemorn on Jun 24, 2023 23:52:08 GMT -5
Hi. When you duplicate and mirror an area, you need to flip normals(the cause of your problem), mirror uv_1, re-do weights (might need to, but most likely not in your case), mirror uvs in uv_0 (if they contain the hairline, not in your case)
|
|
|
Post by lvminous on Jun 25, 2023 4:03:59 GMT -5
Hi. When you duplicate and mirror an area, you need to flip normals(the cause of your problem), mirror uv_1, re-do weights (might need to, but most likely not in your case), mirror uvs in uv_0 (if they contain the hairline, not in your case) thank you!! is there a tutorial for this somewhere?
|
|
|
Post by mauvemorn on Jun 25, 2023 9:36:35 GMT -5
You need to select that ponytail and Mesh - Normals - Flip normals Then in uv_1 make sure the cursor is at 0,0 location. Change the pivot to cursor. With the ponytail still selected, UV - Mirror - X axis This should be all. If something wont work, share the blend please
|
|