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Post by manichewells on Jun 27, 2023 13:37:57 GMT -5
When I export my clothing out of MD12 as thin, the back part of my mesh's overcoat is transparent; I want it to be opaque like the rest of the mesh. Additionally, I cannot export the mesh as 'thick' because it messes up the baking of the UVs. How can it I fix it? Here's the mesh: drive.google.com/file/d/1YbE2ye1gjs_IqcvSJ1GlrFwGizuuPuxE/view
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Post by mauvemorn on Jun 27, 2023 13:51:08 GMT -5
Hi. You should export it as thin only because you need inner geometry only in places where it is visible. - In edit mode select those places, press Shift D, then Esc to duplicate; - without deselecting anything, press Alt S 0.0002 to offset the duplicated geometry; - Mesh - Normals - Flip normals; - important: in uv editor in uv_0 move the duplicated area away from the original uvs
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